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And I specifically have a Lenovo Ideapad S210 touch which I got another RAM card to give it 8GB RAM. Plan your animation/actions ahead and I'm sure you'll make GREAT stuff. Work within the bounds of your hardware, don't let that hinder your creativity. So, what you're experiencing is completely normal. So far, I've seen the delay you're experiencing, but I've made changes in my practice to counter act (prelisted).
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Just so you know, I'm producing a 2K OpenToonz test project on an AMD Turion ZM-86 with 8 GB of memory and a Radeon HD 3200 GPU a system that is 5 years older and slower than yours (_yes, I have faster systems, but to test this software I have to first find its limitations, like you have_).
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So far, computers cannot playback animated scenes that look like the finished Avengers movie in real-time. you get the idea.Ĭomputer based animation production has always been this way. Reference classic cell animation where a static base cell (level) was used for stationary items while separate cells (levels) are used for moving arms, mouths, boulders, screeching cats, twisting rockets. The most obvious fix to me is to change your production methods use a smaller 'Onion Skin' range, and to check timing, render out the selected frame range and playback in flipbook (_there are extra menus that exist for this, I will see about making tutorials in the future_).

That would be the most simple fix (_your listed specs looks like a non upgradeable Microsoft Surface Pro model though_).
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To fix, upgrade your computer to a faster processor, more memory, and a beefy video card.

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My latest encounter was through a program called "Mischief" (free trial available). Yes, there are other vector programs this EXACT issue can be replicated. Want to back this issue? Post a bounty on it! We accept bounties via Bountysource. Thanks for any responses/actions taken to fix! If you need any more example vids or info, let me know! If anyone knows a solution, please let me know here, otherwise, I would put this as a main priority to fix because drawing is a main feature and it really stops the creation of detailed/complex designs in animations. This is really the only issue that I am having with the program that I can't get over/find a workaround because it is essential to be able to draw correctly and almost equally essential to be able to use onion skin.

(if you are moving too fast or the program is running slow from the vector visibility) In otherwords, when the program can keep up, it registers the point the cursor is at and doesn't register your pen having gone anywhere between those two points (more clear in video if explanation not clear)
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